till download files, everything works

This commit is contained in:
dimitar committed 2024-11-01 22:13:14 +01:00
1 parent ce893a4185
commit ed1a580b09
6050 files changed
+768543 -177

No files matched your search

+31
View File
@@ -0,0 +1,31 @@
import { Feature } from '../Feature.mjs';
let id = 0;
class ExitAnimationFeature extends Feature {
constructor() {
super(...arguments);
this.id = id++;
}
update() {
if (!this.node.presenceContext)
return;
const { isPresent, onExitComplete } = this.node.presenceContext;
const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};
if (!this.node.animationState || isPresent === prevIsPresent) {
return;
}
const exitAnimation = this.node.animationState.setActive("exit", !isPresent);
if (onExitComplete && !isPresent) {
exitAnimation.then(() => onExitComplete(this.id));
}
}
mount() {
const { register } = this.node.presenceContext || {};
if (register) {
this.unmount = register(this.id);
}
}
unmount() { }
}
export { ExitAnimationFeature };
+41
View File
@@ -0,0 +1,41 @@
import { isAnimationControls } from '../../../animation/utils/is-animation-controls.mjs';
import { createAnimationState } from '../../../render/utils/animation-state.mjs';
import { Feature } from '../Feature.mjs';
class AnimationFeature extends Feature {
/**
* We dynamically generate the AnimationState manager as it contains a reference
* to the underlying animation library. We only want to load that if we load this,
* so people can optionally code split it out using the `m` component.
*/
constructor(node) {
super(node);
node.animationState || (node.animationState = createAnimationState(node));
}
updateAnimationControlsSubscription() {
const { animate } = this.node.getProps();
if (isAnimationControls(animate)) {
this.unmountControls = animate.subscribe(this.node);
}
}
/**
* Subscribe any provided AnimationControls to the component's VisualElement
*/
mount() {
this.updateAnimationControlsSubscription();
}
update() {
const { animate } = this.node.getProps();
const { animate: prevAnimate } = this.node.prevProps || {};
if (animate !== prevAnimate) {
this.updateAnimationControlsSubscription();
}
}
unmount() {
var _a;
this.node.animationState.reset();
(_a = this.unmountControls) === null || _a === void 0 ? void 0 : _a.call(this);
}
}
export { AnimationFeature };